Friday Tip: Tempo Changes for Already Mixed Songs — Reloaded — PreSonus Blog

Friday Tip: Tempo Changes for Already Mixed Songs — Reloaded — PreSonus Blog

The June 22, 2018 tip covered how to make mastered songs better with tempo changes, but there was some pushback because it wasn’t easy to make these kinds of changes in Studio One. Fortunately, it seems like the developers were listening, because it’s now far easier to change tempo. I’ve been refining various tempo-changing techniques over the past year (and had a chance to gauge reactions to songs using tempo changes compared to those that didn’t), so it seemed like the time is right to re-visit this topic.

Friday Tip: Make Mastered Songs Better with Tempo Changes — PreSonus Blog

Friday Tip: Make Mastered Songs Better with Tempo Changes — PreSonus Blog

n the process of researching an article for Sweetwater.com about what made classic rock sound “classic,” I analyzed tempo variations in songs without click tracks. The consistency of these changes was surprising. Although the changes did not have machine-like precision, they were far from being random or sloppy. They tended to follow particular patterns not only in different songs, but different genres.

Friday Tip — Panning Laws: Why They Matter — PreSonus Blog

Friday Tip — Panning Laws: Why They Matter — PreSonus Blog

You pan a mono signal from left to right. Simple, right? Actually, no. In the center, there’s a 3 dB RMS volume buildup because the same signal is in both channels. Ideally, you want the signal’s average level—its power—to have the same perceived volume, whether the sound is panned left, right, or center. Dropping the level when centered by 3 dB RMS accomplishes this. As a result, traditional hardware mixers tapered the response as you turned a panpot to create this 3 dB dip.

Definitely in the “rocket science” category. The final takeaway of the article is that pan laws will effect audio processed in different DAWs. If the panning is set “the same” in Logic Pro X and Studio One the output might not be identical.

In Logic Pro X the pan law is set on a project level. Normal is -3 dB compensated, not applied to stereo balancers.