How to Mix Hi-Hats: 8 Tips for Added Energy

How to Mix Hi-Hats: 8 Tips for Added Energy

by Daniel Dixon, iZotope Contributor September 9, 2019

A hi-hat is vital to an overall great drum mix.
In our blog articles “5 Tips for Mixing High End” and “8 Tips for Taming Harsh Treble in the Mix” we provided some general tips for managing high end in a mix. Today, we’re diving into a specific sound that occupies the top end of the frequency spectrum: hi-hats.

The Intangibles Of A Mix — Bobby Owsinski’s Music Production Blog

The Intangibles Of A Mix — Bobby Owsinski’s Music Production Blog

It’s easy to think that getting a good mix is just a matter of pushing up some faders, getting a reasonable balance, adding some effects, and you’re finished. Although that might work for a rough mix, there are still a number of intangibles that are vitally important to a great mix. Awareness is always the first step in learning, so here are some things to consider before you start to move faders around.

How to Mix Vocals Like a Pro — Produce Like A Pro

‘[How to Mix Vocals Like a Pro — Produce Like A Pro](https://producelikeapro.com/blog/how-to-mix-vocals-like-a-pro/)’

How to Mix Vocals Like a Pro — Produce Like A Pro

MAX MCALLISTER AUGUST 17, 2019

We’ve all struggled with mixing vocals at some point! It’s easy to feel frustrated when we just can’t seem to get it right, especially because vocals are so important for the listener. Fortunately, there are some standard as well as creative techniques you can use when learning how to mix vocals effectively. We’ve compiled a “master list” to help you achieve better sounding results!

Check out the “magic frequencies”.

Logic Pro X: Resize regions in the Tracks area

Logic Pro X: Resize regions in the Tracks area

You can shorten both audio and MIDI regions so that only part of the region plays. You can lengthen MIDI regions to add silence to the beginning or end of the region. In addition, you can resize the common edge of two adjacent regions to control the transition between them and remove overlaps.

My latest exercise had me using ‘Edit>Trim>Fill within Locators’ followed by ‘Join Regions’ followed by ‘Set Region Start to Playhead position’. Locators were at the beginning and ending of the project.

Follow that with ‘Bounce and Replace Tracks’. I need to remember to create a new alternative before I do the replace…

Alternative 1 — mix as printed for release

Alternative 2 — make all audio tracks single region for processing

Alternative 3 — bounce and replace tracks

Interesting note — Folder stacks get bounced as well, effectively giving me a VCA stem…it also bounces the mix bus if it is a track!